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Gaussian Splatting 본문


This diagram illustrates the complete pipeline of 3D Gaussian Splatting rendering system. The workflow begins with 3D Gaussians that undergo projection mapping to convert 3D spatial information into 2D screen coordinates. The projected data then passes through a Differentiable Tile Rasterizer, which determines how to traverse and process Gaussians per pixel, ultimately generating the rendered image. The system includes a crucial feedback mechanism through the Loss Function, which compares the rendered image with the target Camera Image to calculate gradients for optimization.
'3D Vision > Gaussian Splatting' 카테고리의 다른 글
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| Convert 3D Gaussian to 2D splat Method (0) | 2024.06.22 |
| Overview (0) | 2024.06.22 |
| Ray for Final Color (Alpha-blending & NeRF) (0) | 2024.06.22 |