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목록gpuoptimization (1)
Wiredwisdom
Our goals are to have fast overall rendering and fast sorting to allow approximate 𝛼-blending – including for anisotropic splats – and to avoid hard limits on the number of splats that can receive gradients that exist in previous work [Lassner and Zollhofer 2021]. To achieve these goals, we design a tile-based rasterizer for Gaussian splats inspired by recent software rasterization approaches [..
3D Vision/Gaussian Splatting
2024. 6. 30. 21:04